HIERACOSPHINX
{{Monster Table
| creature=
| style=
| size=Large | type= Magical Beast
| hd= 9d10+18 | hp=67
| init= +2
| speed= 30 ft. (6 squares), fly 90 ft. (poor)
| ac= 19 (–1 size, +2 Dex, +8 natural) | touch= 11 | flat= 17
| bab= +9 | grapple=+18
| at= Bite +13 melee (1d10+5)
| full_at= Bite +13 melee (1d10+5) and 2 claws +8 melee (1d6+2)
| space= 10 ft. | reach=5 ft.
| sq= Darkvision 60 ft., low-light vision
| fort= +8 | ref= +8 | will= +5
| str=21| dex=14| con=15| int=6| wis=15 | cha=10
| skills= Listen +10, Spot +14
| feats= Alertness, Cleave, Flyby Attack, Power Attack
| env= Warm deserts
| org= Solitary, pair, or flock (4–7)
| cr= 5
| treas= None
| align= Always chaotic evil
| adv= 10–14 HD (Large); 15–27 HD (Huge)
| la= +3 (cohort)
}}
COMBAT
Hieracosphinxes can make short work of even the most dangerous opponents with their claws. They are not particularly intelligent, but are cunning enough to dive at their enemies from above with their flying ability.
Rake (Ex): Attack bonus +13 melee, damage 1d6+2. Skills: Hieracosphinxes have a +4 racial bonus on Spot checks. SEE WIKIPEDIA ENTRY: Sphinx- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR5 Category:Chaotic Alignment Category:Desert Terrain Category:Evil Alignment Category:Large Size Category:Magical Beast Type Category:Warm Climate Category:Sphinx Category:LA3 Category:Cohort{{OGL Bottom|the System 3.5 Reference Document|SRD}}